Pengaruh Game Online terhadap Remaja

Krista Surbakti

Abstract


Online games are computer games that take advantage of the type of computer network. Networks usually use for the internet network and the like such as modems and cable connections. Online games are usually provided as an additional service from an online service provider, or can be accessed directly through the system are provided from the companies that provide such games. An online game can be played simultaneously by using a computer connected to a network of online tertentu.Games usually tied to some sort of regulations called the End User License Agreement (EULA). Consequences for violating the agreement obtained if varied, according to the contract, ranging from warnings to termination.

In this study, data collection techniques used are as follows: Questionnaire, is a collection of data by administering a questionnaire in the form of questions dealing with the problem. Questionnaires given to the subject / person / agency. Questionnaires will be addressed to users of Online Games, especially those users active players housed in the cafe Dinet. Data collection through questionnaires is not done in an open way in the research area. So it is more open in Suber data in the can.

The data analysis is to solve the problems studied in full then the sharpness and precision in the use of analysis tools will determine the accuracy of the conclusions, because the data analysis activity is an activity that can not be ignored in the research process. This research was conducted using descriptive analyst, the method of analyzing data to collect, mengklafikasikan, analyze and interpret the data so as to provide an overall picture of the matter being investigated.


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References


Online Games, Adolescent, Education, Problems




DOI: http://dx.doi.org/10.36764/jc.v1i1.20

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